Ricerca
Universidad Austral
Junk, Iguazú Falls, at the edge of the world
STUDENTS
Ignacio Trossero, Bachelor of Communications, Master candidate; Colaboradores:Lucía Frugoli, Clara López Fagiano, Juan Ferrari, Sofía Deleonardis, Milena Briones, Sophie Bourel,María Belén Castro Correa, Victoria Estevez Junco, Lucila Maglione, Stefano Leandro CarluccioWallis, Constanza Barattini Dopaso, Ezequiel César Inzaghi.
TUTORS
Ignacio Trossero, Bachelor of Communications, Master candidate
Through the investigation project, JUNK, Iguazú Falls, at the Edge of the World, students and professors from different disciplines imagine and hypothesize the future: <<What if the world was made of Junk? Imagine a future world built on the detritus of an ancient civilization Imagine a future world built on the detritus of an ancient civilization>>.
We use a methodological participatory design system, Worldbuilding for Social Innovation, to visualize the impact that our actions have today on the reality that surrounds us.
Understanding this impact allows us to reflect to make appropriate decisions and thus improve the future world.
Collaborative work between students, professors, experts, and those experienced in each territory enriches us due to various visions, perspectives, and skills.
The Global Junk project was conceived by Alex McDowell, a production designer and professor at the University of Southern California.
Different universities around the globe design their worlds using the same methodology and identical provocation but applied to their respective territories.
<<World-building is a narrative and systems design practice that exists at the intersection of design, technology and storytelling.
It could be used to stimulate complex systems, quite separately from the narrative, an aspect that defines much of the research and outcome of our current and evolving work. (…) As a result, multiple stories – provocative, inviting and immersive – begin to grow rapidly and organically from the systems of a world>> (McDowell, 2019).
We use a methodological participatory design system, Worldbuilding for Social Innovation, to visualize the impact that our actions have today on the reality that surrounds us.
Understanding this impact allows us to reflect to make appropriate decisions and thus improve the future world.
Collaborative work between students, professors, experts, and those experienced in each territory enriches us due to various visions, perspectives, and skills.
The Global Junk project was conceived by Alex McDowell, a production designer and professor at the University of Southern California.
Different universities around the globe design their worlds using the same methodology and identical provocation but applied to their respective territories.
<<World-building is a narrative and systems design practice that exists at the intersection of design, technology and storytelling.
It could be used to stimulate complex systems, quite separately from the narrative, an aspect that defines much of the research and outcome of our current and evolving work. (…) As a result, multiple stories – provocative, inviting and immersive – begin to grow rapidly and organically from the systems of a world>> (McDowell, 2019).